EXPERIENCE
2D & 3D ARTIST
07/2016 – present
Chicago, IL
- Provide accurate time estimates for tasks and meet production deadlines
- Excellent work ethic with diligence in time keeping and focused attention to detail
- Create in-game 2D assets, following the art style and technical constraints
- Illustrate and develop concepts (sketch, drawing, etc.) to support production
- Interpret concept art, understand art direction and work within the overall game style
- A passion for gaming and for making games, playing current titles and keeping abreast of industry trends
3D ARTIST HOLOLENS
12/2012 – 04/2016
Dallas, TX
- Iterate in low fidelity to arrive at the best possible design-then execute at high fidelity to create and deliver shipping quality visuals and content
- Create high-quality artwork within technical budgets and aggressive deadlines
- Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content
- 3+ years working in Unity, Unreal or equivalent engine
- Create 2D textures from hand and from captured images for real-time rendering in diverse styles
- Adapt to different visual styles and storytelling genres
3D ARTIST
02/2010 – 06/2012
Chicago, IL
- Working with Art Director and Art Lead to create assets, receive feedback, and iterate on work
- Verify the quality of his work once imported into the game, and make improvements when necessary
- Develop a working knowledge of all ClosetMaid products in order to develop digital photos displaying accurate usage of the products
- Work closely with the Art Management, Concept Artists, and Designers to implement the visual designs created for the gam
- Work with team to define and meet key milestones as well as create task lists and work estimates
- Maintain a high level of quality while working within design constraints and balancing performance issues
EDUCATION
NORTHERN ILLINOIS UNIVERSITY
SKILLS
Bachelor’s Degree in Fine Arts
- 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
- Good notion of proportions and a good eye for the detail
- Ability to work under pressure and balance deadlines and resources with the style and quality
- Basic gameplay and level design knowledge
- Self-motivation, good communications skills, and a great team-player attitude
- Knowledge on new texturing and material creation tools such as Quixel Suite or Substance package will be highly valued
LIFE STYLE
I am a very creative person who enjoys doing art and craft along with many other forms of art like sculpting. I also really enjoy learning about certain periods of history like the Victorian era and medieval times.
I
like learning instruments and playing them - guitars, bass's, drums.
I like walking to really far places. Walking to work is for me a mental therapy, preparing for what I need to do during
the coming hours. Scrolling through the different gardens and look at the architecture always cheers me up.
Despite my wide range of interests there are some areas, which I am not that fond of. One of the things I do not like are any form of competitive sports. As I am not a very sporty person although I am still consider myself a competitive person who enjoys competition. I do not smoke or drink and never participate in any social drinking events. I also do not like things to be unorganized and like to make sure everything is functioning well.